Both of these post-Story game modes were welcome additions, however, I couldn’t help but feel I wanted more of just the standard levels. For example, one challenge asks players to complete the entire game using only a katana sword and their fists. Challenge mode, on the other hand, tasks players with completing the missions from the Story mode with slight twists. If you’re into high-score chasing, then Endless Mode will probably keep you entertained for quite a while. Once all the levels were complete and the story was all wrapped up, the game unlocks Endless Mode and Challenge Mode which provide welcome means of passing away additional hours if you’re looking for more.Įndless Mode hurls waves of bad guys at you until they finally manage to land a hit and take you down. The 32 missions available ranged from tutorial missions to much more difficult levels that will test all you have learned. In total, the game’s story mode totaled about two and a half hours. So you may fire a couple of shots, throw your now empty weapon at a nearby enemy to disarm and stun them, steal their weapon, while dodging incoming bullets with some precision evasion and a little bit of help from the time mechanic. However, if you’re not conscious of your surroundings you could back yourself into a corner or a dead-end, making survival that much more difficult.īy implementing such a unique gameplay mechanic that requires lots of logical thinking, SUPERHOT differentiates itself from other FPS games, and becomes a standout example of how to make a tried and tested formula a lot more interesting. ![]() For example, there may be five enemies left between you and victory, but the amount of ammo in your possession, incoming projectiles, your surroundings, and your positioning will all contribute in your chance of survival and how you intend to tackle the level. ![]() Because everything is easier to take in when it’s slowed down, SUPERHOT rewards slower tactical play over running in guns blazing.
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